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Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write
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commit
59d7121978
@ -13,10 +13,8 @@ AMFBaseValue* AMFDeserialize::Read(RakNet::BitStream* inStream) {
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if (!inStream) return nullptr;
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if (!inStream) return nullptr;
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AMFBaseValue* returnValue = nullptr;
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AMFBaseValue* returnValue = nullptr;
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// Read in the value type from the bitStream
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// Read in the value type from the bitStream
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uint8_t i;
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eAmf marker;
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inStream->Read(i);
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inStream->Read(marker);
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if (i > static_cast<uint8_t>(eAmf::Dictionary)) return nullptr;
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eAmf marker = static_cast<eAmf>(i);
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// Based on the typing, create the value associated with that and return the base value class
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// Based on the typing, create the value associated with that and return the base value class
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switch (marker) {
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switch (marker) {
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case eAmf::Undefined: {
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case eAmf::Undefined: {
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@ -134,3 +134,7 @@ void VendorComponent::SetupConstants() {
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m_RefreshTimeSeconds = vendorComps[0].refreshTimeSeconds;
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m_RefreshTimeSeconds = vendorComps[0].refreshTimeSeconds;
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m_LootMatrixID = vendorComps[0].LootMatrixIndex;
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m_LootMatrixID = vendorComps[0].LootMatrixIndex;
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}
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}
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bool VendorComponent::SellsItem(const LOT item) const {
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return m_Inventory.find(item) != m_Inventory.end();
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}
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@ -67,6 +67,8 @@ public:
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* Called on startup of vendor to setup the variables for the component.
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* Called on startup of vendor to setup the variables for the component.
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*/
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*/
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void SetupConstants();
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void SetupConstants();
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bool SellsItem(const LOT item) const;
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private:
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private:
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/**
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/**
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* The buy scalar.
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* The buy scalar.
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@ -4719,12 +4719,17 @@ void GameMessages::HandleBuyFromVendor(RakNet::BitStream* inStream, Entity* enti
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const auto isCommendationVendor = entity->GetLOT() == 13806;
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const auto isCommendationVendor = entity->GetLOT() == 13806;
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VendorComponent* vend = static_cast<VendorComponent*>(entity->GetComponent(eReplicaComponentType::VENDOR));
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auto* vend = entity->GetComponent<VendorComponent>();
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if (!vend && !isCommendationVendor) return;
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if (!vend && !isCommendationVendor) return;
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InventoryComponent* inv = static_cast<InventoryComponent*>(player->GetComponent(eReplicaComponentType::INVENTORY));
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auto* inv = player->GetComponent<InventoryComponent>();
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if (!inv) return;
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if (!inv) return;
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if (!isCommendationVendor && !vend->SellsItem(item)) {
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Game::logger->Log("GameMessages", "User %llu %s tried to buy an item %i from a vendor when they do not sell said item", player->GetObjectID(), user->GetUsername().c_str(), item);
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return;
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}
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDComponentsRegistryTable* compRegistryTable = CDClientManager::Instance().GetTable<CDComponentsRegistryTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
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CDItemComponentTable* itemComponentTable = CDClientManager::Instance().GetTable<CDItemComponentTable>();
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