fix up enum names

Update ChatIgnoreList.cpp

Add extra check for size on adding

Cant happen without hacks, but worth checking anyways

Update ChatIgnoreList.cpp
This commit is contained in:
David Markowitz 2023-11-18 20:07:27 -08:00
parent 50ad2a29ec
commit 59bf91b14f
2 changed files with 35 additions and 23 deletions

View File

@ -9,11 +9,9 @@
#include "Database.h"
enum IgnoreReponse : uint8_t {
AddIgnoreResponse = 32,
RemoveIgnoreResponse = 33,
GetIgnoreListResponse = 34,
};
// A note to future readers, The client handles all the actual ignoring logic:
// not allowing teams, rejecting DMs, friends requets etc.
// The only thing not auto-handled is instance activities force joining the team on the server.
void ChatIgnoreList::GetIgnoreList(Packet* packet) {
LOG_DEBUG("Getting ignore list");
@ -50,28 +48,20 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
bitStream.Write(receiver->playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, IgnoreReponse::GetIgnoreListResponse);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, ChatIgnoreList::Response::GET_IGNORE);
bitStream.Write<uint8_t>(false); // Probably is Is Free Trial, but we don't care about that
bitStream.Write<uint16_t>(0); // literally spacing due to struct alignment
bitStream.Write<uint16_t>(receiver->ignoredPlayers.size());
for (const auto& ignoredPlayer : receiver->ignoredPlayers) {
bitStream.Write(ignoredPlayer.playerId);
bitStream.Write(LUWString(ignoredPlayer.playerName, 36));
}
Game::server->Send(&bitStream, packet->systemAddress, false);
}
// Remove from ignore list and response
// Not much else to do with editing the list, maybe more messages are needed for refreshes or something
// but you can only add or remove from the list, and you only request the list on world start so pretty small file
// After the above all work, move to implement the actual ignore functionality in the chat server
enum class IgnoreResponse : uint8_t {
SUCCESS,
ALREADY_IGNORED,
PLAYER_NOT_FOUND,
GENERAL_ERROR,
};
void ChatIgnoreList::AddIgnore(Packet* packet) {
LOG_DEBUG("Adding ignore");
@ -85,6 +75,12 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
return;
}
constexpr int32_t MAX_IGNORES = 32;
if (receiver->ignoredPlayers.size() > MAX_IGNORES) {
LOG_DEBUG("Player %llu has too many ignores", playerId);
return;
}
inStream.IgnoreBytes(4); // ignore some garbage zeros idk
LUWString toIgnoreName(33);
@ -96,18 +92,18 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
bitStream.Write(receiver->playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, IgnoreReponse::AddIgnoreResponse);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, ChatIgnoreList::Response::ADD_IGNORE);
// Check if the player exists
LWOOBJID ignoredPlayerId = LWOOBJID_EMPTY;
if (toIgnoreStr == receiver->playerName || toIgnoreStr.find("[GM]") == 0) {
LOG_DEBUG("Player %llu tried to ignore themselves", playerId);
bitStream.Write(IgnoreResponse::GENERAL_ERROR);
bitStream.Write(ChatIgnoreList::AddResponse::GENERAL_ERROR);
} else if (std::count(receiver->ignoredPlayers.begin(), receiver->ignoredPlayers.end(), toIgnoreStr) > 0) {
LOG_DEBUG("Player %llu is already ignoring %s", playerId, toIgnoreStr.c_str());
bitStream.Write(IgnoreResponse::ALREADY_IGNORED);
bitStream.Write(ChatIgnoreList::AddResponse::ALREADY_IGNORED);
} else {
// Get the playerId falling back to query if not online
auto* playerData = Game::playerContainer.GetPlayerData(toIgnoreStr);
@ -131,9 +127,9 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
receiver->ignoredPlayers.push_back(IgnoreData{ ignoredPlayerId, toIgnoreStr });
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
bitStream.Write(IgnoreResponse::SUCCESS);
bitStream.Write(ChatIgnoreList::AddResponse::SUCCESS);
} else {
bitStream.Write(IgnoreResponse::PLAYER_NOT_FOUND);
bitStream.Write(ChatIgnoreList::AddResponse::PLAYER_NOT_FOUND);
}
}
@ -172,13 +168,14 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
receiver->ignoredPlayers.erase(toRemove, receiver->ignoredPlayers.end());
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ROUTE_TO_PLAYER);
bitStream.Write(receiver->playerID);
//portion that will get routed:
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, IgnoreReponse::RemoveIgnoreResponse);
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CLIENT, ChatIgnoreList::Response::REMOVE_IGNORE);
bitStream.Write<int8_t>(0);
LUWString playerNameSend(removedIgnoreStr, 33);

View File

@ -3,10 +3,25 @@
struct Packet;
#include <cstdint>
namespace ChatIgnoreList {
void GetIgnoreList(Packet* packet);
void AddIgnore(Packet* packet);
void RemoveIgnore(Packet* packet);
enum class Response : uint8_t {
ADD_IGNORE = 32,
REMOVE_IGNORE = 33,
GET_IGNORE = 34,
};
enum class AddResponse : uint8_t {
SUCCESS,
ALREADY_IGNORED,
PLAYER_NOT_FOUND,
GENERAL_ERROR,
};
};
#endif //!__CHATIGNORELIST__H__