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Merge DarkflameServer
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@@ -1042,6 +1042,9 @@ void HandlePacket(Packet* packet) {
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EntityManager::Instance()->ConstructAllEntities(packet->systemAddress);
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player->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
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c->SetRetroactiveFlags();
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player->GetCharacter()->SetTargetScene("");
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// Fix the destroyable component
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