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Merge DarkflameServer
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@@ -185,6 +185,7 @@ std::vector<ItemSetPassiveAbility> ItemSetPassiveAbility::FindAbilities(uint32_t
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break;
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}
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// Paradox
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case ItemSetPassiveAbilityID::BatLord:
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case ItemSetPassiveAbilityID::SpaceMarauderRank1:
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case ItemSetPassiveAbilityID::SpaceMarauderRank2:
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case ItemSetPassiveAbilityID::SpaceMarauderRank3:
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@@ -223,6 +224,12 @@ void ItemSetPassiveAbility::OnEnemySmshed()
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switch (id)
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{
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// Bat Lord
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case ItemSetPassiveAbilityID::BatLord: {
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if(equippedCount < 5) return;
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destroyableComponent->Heal(3);
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break;
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}
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// Sentinel
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case ItemSetPassiveAbilityID::KnightRank1: {
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if (equippedCount < 5) return;
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