feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -1,7 +1,7 @@
#include "GameDependencies.h"
namespace Game {
dLogger* logger = nullptr;
Logger* logger = nullptr;
dServer* server = nullptr;
dZoneManager* zoneManager = nullptr;
dChatFilter* chatFilter = nullptr;

View File

@@ -2,7 +2,7 @@
#define __GAMEDEPENDENCIES__H__
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "dServer.h"
#include "EntityInfo.h"
#include "EntityManager.h"
@@ -29,7 +29,7 @@ protected:
info.scale = 1.0f;
info.spawner = nullptr;
info.lot = 999;
Game::logger = new dLogger("./testing.log", true, true);
Game::logger = new Logger("./testing.log", true, true);
Game::server = new dServerMock();
Game::config = new dConfig("worldconfig.ini");
Game::entityManager = new EntityManager();