feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -3,7 +3,7 @@
#include <fstream>
#include <sstream>
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "GeneralUtils.h"
#include "BinaryIO.h"
#include "LUTriggers.h"
@@ -29,7 +29,7 @@ Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLON
}
Zone::~Zone() {
Game::logger->Log("Zone", "Destroying zone %i", m_ZoneID.GetMapID());
LOG("Destroying zone %i", m_ZoneID.GetMapID());
for (std::map<LWOSCENEID, SceneRef>::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) {
if (it->second.level != nullptr) delete it->second.level;
}
@@ -49,7 +49,7 @@ void Zone::LoadZoneIntoMemory() {
AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer(m_ZoneFilePath.c_str());
if (!buffer.m_Success) {
Game::logger->Log("Zone", "Failed to load %s", m_ZoneFilePath.c_str());
LOG("Failed to load %s", m_ZoneFilePath.c_str());
throw std::runtime_error("Aborting Zone loading due to no Zone File.");
}
@@ -61,7 +61,7 @@ void Zone::LoadZoneIntoMemory() {
if (m_FileFormatVersion >= Zone::FileFormatVersion::Alpha) BinaryIO::BinaryRead(file, mapRevision);
BinaryIO::BinaryRead(file, m_WorldID);
if ((uint16_t)m_WorldID != m_ZoneID.GetMapID()) Game::logger->Log("Zone", "WorldID: %i doesn't match MapID %i! Is this intended?", m_WorldID, m_ZoneID.GetMapID());
if ((uint16_t)m_WorldID != m_ZoneID.GetMapID()) LOG("WorldID: %i doesn't match MapID %i! Is this intended?", m_WorldID, m_ZoneID.GetMapID());
AddRevision(LWOSCENEID_INVALID, mapRevision);
@@ -156,7 +156,7 @@ void Zone::LoadZoneIntoMemory() {
}
}
} else {
Game::logger->Log("Zone", "Failed to open: %s", m_ZoneFilePath.c_str());
LOG("Failed to open: %s", m_ZoneFilePath.c_str());
}
m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
@@ -223,7 +223,7 @@ void Zone::AddRevision(LWOSCENEID sceneID, uint32_t revision) {
const void Zone::PrintAllGameObjects() {
for (std::pair<LWOSCENEID, SceneRef> scene : m_Scenes) {
Game::logger->Log("Zone", "In sceneID: %i", scene.first.GetSceneID());
LOG("In sceneID: %i", scene.first.GetSceneID());
scene.second.level->PrintAllObjects();
}
}
@@ -279,7 +279,7 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile,
auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str());
if (!buffer.m_Success) {
Game::logger->Log("Zone", "Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str());
LOG("Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str());
return lvlTriggers;
}
@@ -295,9 +295,9 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile,
if (!doc) return lvlTriggers;
if (doc->Parse(data.str().c_str(), data.str().size()) == 0) {
//Game::logger->Log("Zone", "Loaded LUTriggers from file %s!", triggerFile.c_str());
//LOG("Loaded LUTriggers from file %s!", triggerFile.c_str());
} else {
Game::logger->Log("Zone", "Failed to load LUTriggers from file %s", triggerFile.c_str());
LOG("Failed to load LUTriggers from file %s", triggerFile.c_str());
return lvlTriggers;
}