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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-11 01:48:07 +00:00
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -3,7 +3,7 @@
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#include <fstream>
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#include <sstream>
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "GeneralUtils.h"
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#include "BinaryIO.h"
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#include "LUTriggers.h"
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@@ -29,7 +29,7 @@ Zone::Zone(const LWOMAPID& mapID, const LWOINSTANCEID& instanceID, const LWOCLON
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}
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Zone::~Zone() {
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Game::logger->Log("Zone", "Destroying zone %i", m_ZoneID.GetMapID());
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LOG("Destroying zone %i", m_ZoneID.GetMapID());
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for (std::map<LWOSCENEID, SceneRef>::iterator it = m_Scenes.begin(); it != m_Scenes.end(); ++it) {
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if (it->second.level != nullptr) delete it->second.level;
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}
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@@ -49,7 +49,7 @@ void Zone::LoadZoneIntoMemory() {
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AssetMemoryBuffer buffer = Game::assetManager->GetFileAsBuffer(m_ZoneFilePath.c_str());
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if (!buffer.m_Success) {
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Game::logger->Log("Zone", "Failed to load %s", m_ZoneFilePath.c_str());
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LOG("Failed to load %s", m_ZoneFilePath.c_str());
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throw std::runtime_error("Aborting Zone loading due to no Zone File.");
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}
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@@ -61,7 +61,7 @@ void Zone::LoadZoneIntoMemory() {
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if (m_FileFormatVersion >= Zone::FileFormatVersion::Alpha) BinaryIO::BinaryRead(file, mapRevision);
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BinaryIO::BinaryRead(file, m_WorldID);
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if ((uint16_t)m_WorldID != m_ZoneID.GetMapID()) Game::logger->Log("Zone", "WorldID: %i doesn't match MapID %i! Is this intended?", m_WorldID, m_ZoneID.GetMapID());
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if ((uint16_t)m_WorldID != m_ZoneID.GetMapID()) LOG("WorldID: %i doesn't match MapID %i! Is this intended?", m_WorldID, m_ZoneID.GetMapID());
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AddRevision(LWOSCENEID_INVALID, mapRevision);
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@@ -156,7 +156,7 @@ void Zone::LoadZoneIntoMemory() {
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}
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}
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} else {
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Game::logger->Log("Zone", "Failed to open: %s", m_ZoneFilePath.c_str());
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LOG("Failed to open: %s", m_ZoneFilePath.c_str());
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}
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m_ZonePath = m_ZoneFilePath.substr(0, m_ZoneFilePath.rfind('/') + 1);
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@@ -223,7 +223,7 @@ void Zone::AddRevision(LWOSCENEID sceneID, uint32_t revision) {
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const void Zone::PrintAllGameObjects() {
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for (std::pair<LWOSCENEID, SceneRef> scene : m_Scenes) {
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Game::logger->Log("Zone", "In sceneID: %i", scene.first.GetSceneID());
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LOG("In sceneID: %i", scene.first.GetSceneID());
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scene.second.level->PrintAllObjects();
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}
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}
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@@ -279,7 +279,7 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile,
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auto buffer = Game::assetManager->GetFileAsBuffer((m_ZonePath + triggerFile).c_str());
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if (!buffer.m_Success) {
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Game::logger->Log("Zone", "Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str());
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LOG("Failed to load %s from disk. Skipping loading triggers", (m_ZonePath + triggerFile).c_str());
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return lvlTriggers;
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}
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@@ -295,9 +295,9 @@ std::vector<LUTriggers::Trigger*> Zone::LoadLUTriggers(std::string triggerFile,
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if (!doc) return lvlTriggers;
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if (doc->Parse(data.str().c_str(), data.str().size()) == 0) {
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//Game::logger->Log("Zone", "Loaded LUTriggers from file %s!", triggerFile.c_str());
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//LOG("Loaded LUTriggers from file %s!", triggerFile.c_str());
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} else {
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Game::logger->Log("Zone", "Failed to load LUTriggers from file %s", triggerFile.c_str());
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LOG("Failed to load LUTriggers from file %s", triggerFile.c_str());
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return lvlTriggers;
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}
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