feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -5,7 +5,7 @@
#include <sstream>
#include <string>
#include "BinaryIO.h"
#include "dLogger.h"
#include "Logger.h"
#include "Spawner.h"
#include "dZoneManager.h"
#include "GeneralUtils.h"
@@ -21,7 +21,7 @@ Level::Level(Zone* parentZone, const std::string& filepath) {
auto buffer = Game::assetManager->GetFileAsBuffer(filepath.c_str());
if (!buffer.m_Success) {
Game::logger->Log("Level", "Failed to load %s", filepath.c_str());
LOG("Failed to load %s", filepath.c_str());
return;
}