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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -5,7 +5,7 @@
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#include <sstream>
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#include <string>
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#include "BinaryIO.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "Spawner.h"
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#include "dZoneManager.h"
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#include "GeneralUtils.h"
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@@ -21,7 +21,7 @@ Level::Level(Zone* parentZone, const std::string& filepath) {
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auto buffer = Game::assetManager->GetFileAsBuffer(filepath.c_str());
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if (!buffer.m_Success) {
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Game::logger->Log("Level", "Failed to load %s", filepath.c_str());
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LOG("Failed to load %s", filepath.c_str());
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return;
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}
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