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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -7,7 +7,7 @@
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#include "Entity.h"
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#include "ScriptComponent.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "InvalidScript.h"
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//VE / AG scripts:
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@@ -930,7 +930,7 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
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(scriptName =="scripts\\ai\\FV\\L_ACT_NINJA_STUDENT.lua") ||
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(scriptName == "scripts\\ai\\WILD\\L_WILD_GF_FROG.lua") ||
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(scriptName == "scripts\\empty.lua")
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)) Game::logger->LogDebug("CppScripts", "LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
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)) LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
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}
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m_Scripts[scriptName] = script;
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