feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -1,7 +1,7 @@
#include "BaseRandomServer.h"
#include "dZoneManager.h"
#include "Spawner.h"
#include "dLogger.h"
#include "Logger.h"
#include "Entity.h"
void BaseRandomServer::BaseStartup(Entity* self) {
@@ -34,7 +34,7 @@ void BaseRandomServer::SpawnSection(Entity* self, const std::string& sectionName
Zone* spawnLoad = GetRandomLoad(self, sectionName);
if (spawnLoad == nullptr) {
Game::logger->Log("BaseRandomServer", "Failed to find section: %s", sectionName.c_str());
LOG("Failed to find section: %s", sectionName.c_str());
return;
}
@@ -59,7 +59,7 @@ void BaseRandomServer::SetSpawnerNetwork(Entity* self, const std::string& spawne
}
if (spawners.empty()) {
Game::logger->Log("BaseRandomServer", "Failed to find spawner: %s", spawnerName.c_str());
LOG("Failed to find spawner: %s", spawnerName.c_str());
return;
}