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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-09-05 14:58:27 +00:00
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -1,7 +1,7 @@
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#include "BaseRandomServer.h"
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#include "dZoneManager.h"
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#include "Spawner.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "Entity.h"
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void BaseRandomServer::BaseStartup(Entity* self) {
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@@ -34,7 +34,7 @@ void BaseRandomServer::SpawnSection(Entity* self, const std::string& sectionName
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Zone* spawnLoad = GetRandomLoad(self, sectionName);
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if (spawnLoad == nullptr) {
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Game::logger->Log("BaseRandomServer", "Failed to find section: %s", sectionName.c_str());
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LOG("Failed to find section: %s", sectionName.c_str());
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return;
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}
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@@ -59,7 +59,7 @@ void BaseRandomServer::SetSpawnerNetwork(Entity* self, const std::string& spawne
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}
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if (spawners.empty()) {
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Game::logger->Log("BaseRandomServer", "Failed to find spawner: %s", spawnerName.c_str());
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LOG("Failed to find spawner: %s", spawnerName.c_str());
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return;
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}
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