feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -101,7 +101,7 @@ void NjMonastryBossInstance::OnPlayerExit(Entity* self, Entity* player) {
if (playerToRemove != totalPlayersLoaded.end()) {
totalPlayersLoaded.erase(playerToRemove);
} else {
Game::logger->Log("NjMonastryBossInstance", "Failed to remove player at exit.");
LOG("Failed to remove player at exit.");
}
// Set the players loaded var back