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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -37,7 +37,7 @@ void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target) {
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}
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void FlameJetServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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Game::logger->Log("FlameJetServer::OnFireEventServerSide", "Event: %s", args.c_str());
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LOG("Event: %s", args.c_str());
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if (args == "OnActivated") {
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self->SetNetworkVar<bool>(u"FlameOn", false);
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