mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 09:44:10 +00:00
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
This commit is contained in:
@@ -37,7 +37,7 @@ void FlameJetServer::OnCollisionPhantom(Entity* self, Entity* target) {
|
||||
}
|
||||
|
||||
void FlameJetServer::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
|
||||
Game::logger->Log("FlameJetServer::OnFireEventServerSide", "Event: %s", args.c_str());
|
||||
LOG("Event: %s", args.c_str());
|
||||
|
||||
if (args == "OnActivated") {
|
||||
self->SetNetworkVar<bool>(u"FlameOn", false);
|
||||
|
@@ -101,7 +101,7 @@ void NjMonastryBossInstance::OnPlayerExit(Entity* self, Entity* player) {
|
||||
if (playerToRemove != totalPlayersLoaded.end()) {
|
||||
totalPlayersLoaded.erase(playerToRemove);
|
||||
} else {
|
||||
Game::logger->Log("NjMonastryBossInstance", "Failed to remove player at exit.");
|
||||
LOG("Failed to remove player at exit.");
|
||||
}
|
||||
|
||||
// Set the players loaded var back
|
||||
|
Reference in New Issue
Block a user