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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -309,7 +309,7 @@ void BossSpiderQueenEnemyServer::RainOfFireManager(Entity* self) {
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impactList.erase(impactList.begin());
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if (entity == nullptr) {
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Game::logger->Log("BossSpiderQueenEnemyServer", "Failed to find impact!");
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LOG("Failed to find impact!");
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return;
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}
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@@ -317,7 +317,7 @@ void BossSpiderQueenEnemyServer::RainOfFireManager(Entity* self) {
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auto* skillComponent = entity->GetComponent<SkillComponent>();
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if (skillComponent == nullptr) {
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Game::logger->Log("BossSpiderQueenEnemyServer", "Failed to find impact skill component!");
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LOG("Failed to find impact skill component!");
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return;
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}
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@@ -366,7 +366,7 @@ void BossSpiderQueenEnemyServer::RunRapidFireShooter(Entity* self) {
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}
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if (targets.empty()) {
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Game::logger->Log("BossSpiderQueenEnemyServer", "Failed to find RFS targets");
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LOG("Failed to find RFS targets");
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self->AddTimer("RFS", GeneralUtils::GenerateRandomNumber<float>(5, 10));
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