feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -309,7 +309,7 @@ void BossSpiderQueenEnemyServer::RainOfFireManager(Entity* self) {
impactList.erase(impactList.begin());
if (entity == nullptr) {
Game::logger->Log("BossSpiderQueenEnemyServer", "Failed to find impact!");
LOG("Failed to find impact!");
return;
}
@@ -317,7 +317,7 @@ void BossSpiderQueenEnemyServer::RainOfFireManager(Entity* self) {
auto* skillComponent = entity->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
Game::logger->Log("BossSpiderQueenEnemyServer", "Failed to find impact skill component!");
LOG("Failed to find impact skill component!");
return;
}
@@ -366,7 +366,7 @@ void BossSpiderQueenEnemyServer::RunRapidFireShooter(Entity* self) {
}
if (targets.empty()) {
Game::logger->Log("BossSpiderQueenEnemyServer", "Failed to find RFS targets");
LOG("Failed to find RFS targets");
self->AddTimer("RFS", GeneralUtils::GenerateRandomNumber<float>(5, 10));

View File

@@ -67,7 +67,7 @@ void FvMaelstromDragon::OnHitOrHealResult(Entity* self, Entity* attacker, int32_
auto weakpoint = self->GetVar<int32_t>(u"weakpoint");
if (weakpoint == 0) {
Game::logger->Log("FvMaelstromDragon", "Activating weakpoint");
LOG("Activating weakpoint");
self->AddTimer("ReviveTimer", 12);