feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -6,7 +6,7 @@
#include <string>
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "dConfig.h"
void dpWorld::Initialize(unsigned int zoneID, bool generateNewNavMesh) {
@@ -23,7 +23,7 @@ void dpWorld::Initialize(unsigned int zoneID, bool generateNewNavMesh) {
if (generateNewNavMesh) m_NavMesh = new dNavMesh(zoneID);
Game::logger->Log("dpWorld", "Physics world initialized!");
LOG("Physics world initialized!");
m_ZoneID = zoneID;
}
@@ -42,9 +42,9 @@ void dpWorld::Reload() {
}
}
}
Game::logger->Log("dpWorld", "Successfully reloaded physics world!");
LOG("Successfully reloaded physics world!");
} else {
Game::logger->Log("dpWorld", "No physics world to reload!");
LOG("No physics world to reload!");
}
}