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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -6,7 +6,7 @@
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#include <string>
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "dConfig.h"
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void dpWorld::Initialize(unsigned int zoneID, bool generateNewNavMesh) {
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@@ -23,7 +23,7 @@ void dpWorld::Initialize(unsigned int zoneID, bool generateNewNavMesh) {
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if (generateNewNavMesh) m_NavMesh = new dNavMesh(zoneID);
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Game::logger->Log("dpWorld", "Physics world initialized!");
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LOG("Physics world initialized!");
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m_ZoneID = zoneID;
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}
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@@ -42,9 +42,9 @@ void dpWorld::Reload() {
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}
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}
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}
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Game::logger->Log("dpWorld", "Successfully reloaded physics world!");
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LOG("Successfully reloaded physics world!");
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} else {
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Game::logger->Log("dpWorld", "No physics world to reload!");
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LOG("No physics world to reload!");
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}
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}
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