feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -5,7 +5,7 @@
#include "GeneralUtils.h"
#include "User.h"
#include "Character.h"
#include "dLogger.h"
#include "Logger.h"
#include <iostream>
#include "Game.h"
#include "LDFFormat.h"
@@ -137,7 +137,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* ent
auto character = entity->GetComponent<CharacterComponent>();
if (!character) {
Game::logger->Log("WorldPackets", "Entity is not a character?? what??");
LOG("Entity is not a character?? what??");
return;
}
@@ -194,7 +194,7 @@ void WorldPackets::SendCreateCharacter(const SystemAddress& sysAddr, Entity* ent
// PacketUtils::SavePacket("chardata.bin", (const char*)bitStream.GetData(), static_cast<uint32_t>(bitStream.GetNumberOfBytesUsed()));
SEND_PACKET;
delete[] compressedData;
Game::logger->Log("WorldPackets", "Sent CreateCharacter for ID: %llu", entity->GetObjectID());
LOG("Sent CreateCharacter for ID: %llu", entity->GetObjectID());
}
void WorldPackets::SendChatModerationResponse(const SystemAddress& sysAddr, bool requestAccepted, uint32_t requestID, const std::string& receiver, std::vector<std::pair<uint8_t, uint8_t>> unacceptedItems) {