feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -1,7 +1,7 @@
#include "PacketUtils.h"
#include <vector>
#include <fstream>
#include "dLogger.h"
#include "Logger.h"
#include "Game.h"
uint16_t PacketUtils::ReadU16(uint32_t startLoc, Packet* packet) {
@@ -62,7 +62,7 @@ std::string PacketUtils::ReadString(uint32_t startLoc, Packet* packet, bool wide
//! Saves a packet to the filesystem
void PacketUtils::SavePacket(const std::string& filename, const char* data, size_t length) {
//If we don't log to the console, don't save the bin files either. This takes up a lot of time.
if (!Game::logger->GetIsLoggingToConsole()) return;
if (!Game::logger->GetLogToConsole()) return;
std::string path = "packets/" + filename;