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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -1,7 +1,7 @@
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#include "PacketUtils.h"
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#include <vector>
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#include <fstream>
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#include "dLogger.h"
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#include "Logger.h"
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#include "Game.h"
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uint16_t PacketUtils::ReadU16(uint32_t startLoc, Packet* packet) {
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@@ -62,7 +62,7 @@ std::string PacketUtils::ReadString(uint32_t startLoc, Packet* packet, bool wide
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//! Saves a packet to the filesystem
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void PacketUtils::SavePacket(const std::string& filename, const char* data, size_t length) {
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//If we don't log to the console, don't save the bin files either. This takes up a lot of time.
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if (!Game::logger->GetIsLoggingToConsole()) return;
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if (!Game::logger->GetLogToConsole()) return;
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std::string path = "packets/" + filename;
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