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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-09 20:24:16 +00:00
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -6,7 +6,7 @@
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#include "GameMessages.h"
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#include "ModelComponent.h"
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#include "../../dWorldServer/ObjectIDManager.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "BehaviorStates.h"
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#include "AssetManager.h"
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#include "BlockDefinition.h"
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@@ -170,7 +170,7 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
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// AMFArrayValue* stateSerialize = new AMFArrayValue();
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// for (auto it = states.begin(); it != states.end(); it++) {
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// Game::logger->Log("PropertyBehaviors", "Begin serialization of state %i!\n", it->first);
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// LOG("Begin serialization of state %i!\n", it->first);
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// AMFArrayValue* state = new AMFArrayValue();
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// AMFDoubleValue* stateAsDouble = new AMFDoubleValue();
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@@ -180,7 +180,7 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
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// AMFArrayValue* strips = new AMFArrayValue();
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// auto stripsInState = it->second->GetStrips();
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// for (auto strip = stripsInState.begin(); strip != stripsInState.end(); strip++) {
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// Game::logger->Log("PropertyBehaviors", "Begin serialization of strip %i!\n", strip->first);
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// LOG("Begin serialization of strip %i!\n", strip->first);
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// AMFArrayValue* thisStrip = new AMFArrayValue();
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// AMFDoubleValue* stripID = new AMFDoubleValue();
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@@ -202,7 +202,7 @@ void ControlBehaviors::SendBehaviorBlocksToClient(ModelComponent* modelComponent
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// AMFArrayValue* stripSerialize = new AMFArrayValue();
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// for (auto behaviorAction : strip->second->GetActions()) {
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// Game::logger->Log("PropertyBehaviors", "Begin serialization of action %s!\n", behaviorAction->actionName.c_str());
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// LOG("Begin serialization of action %s!\n", behaviorAction->actionName.c_str());
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// AMFArrayValue* thisAction = new AMFArrayValue();
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// AMFStringValue* actionName = new AMFStringValue();
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@@ -247,20 +247,20 @@ void ControlBehaviors::UpdateAction(AMFArrayValue* arguments) {
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auto* blockDefinition = GetBlockInfo(updateActionMessage.GetAction().GetType());
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if (!blockDefinition) {
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Game::logger->Log("ControlBehaviors", "Received undefined block type %s. Ignoring.", updateActionMessage.GetAction().GetType().c_str());
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LOG("Received undefined block type %s. Ignoring.", updateActionMessage.GetAction().GetType().c_str());
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return;
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}
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if (updateActionMessage.GetAction().GetValueParameterString().size() > 0) {
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if (updateActionMessage.GetAction().GetValueParameterString().size() < blockDefinition->GetMinimumValue() ||
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updateActionMessage.GetAction().GetValueParameterString().size() > blockDefinition->GetMaximumValue()) {
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Game::logger->Log("ControlBehaviors", "Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
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LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
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return;
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}
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} else {
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if (updateActionMessage.GetAction().GetValueParameterDouble() < blockDefinition->GetMinimumValue() ||
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updateActionMessage.GetAction().GetValueParameterDouble() > blockDefinition->GetMaximumValue()) {
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Game::logger->Log("ControlBehaviors", "Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
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LOG("Updated block %s is out of range. Ignoring update", updateActionMessage.GetAction().GetType().c_str());
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return;
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}
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}
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@@ -320,18 +320,18 @@ void ControlBehaviors::ProcessCommand(Entity* modelEntity, const SystemAddress&
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else if (command == "updateAction")
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UpdateAction(arguments);
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else
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Game::logger->Log("ControlBehaviors", "Unknown behavior command (%s)\n", command.c_str());
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LOG("Unknown behavior command (%s)\n", command.c_str());
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}
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ControlBehaviors::ControlBehaviors() {
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auto blocksDefStreamBuffer = Game::assetManager->GetFileAsBuffer("ui\\ingame\\blocksdef.xml");
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if (!blocksDefStreamBuffer.m_Success) {
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Game::logger->Log("ControlBehaviors", "failed to open blocksdef");
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LOG("failed to open blocksdef");
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return;
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}
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std::istream blocksBuffer(&blocksDefStreamBuffer);
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if (!blocksBuffer.good()) {
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Game::logger->Log("ControlBehaviors", "Blocks buffer is not good!");
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LOG("Blocks buffer is not good!");
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return;
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}
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@@ -356,14 +356,14 @@ ControlBehaviors::ControlBehaviors() {
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auto ret = m_Doc.Parse(buffer.c_str());
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if (ret == tinyxml2::XML_SUCCESS) {
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Game::logger->LogDebug("ControlBehaviors", "Successfully parsed the blocksdef file!");
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LOG_DEBUG("Successfully parsed the blocksdef file!");
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} else {
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Game::logger->Log("Character", "Failed to parse BlocksDef xmlData due to error %i!", ret);
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LOG("Failed to parse BlocksDef xmlData due to error %i!", ret);
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return;
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}
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auto* blockLibrary = m_Doc.FirstChildElement();
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if (!blockLibrary) {
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Game::logger->Log("ControlBehaviors", "No Block Library child element found.");
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LOG("No Block Library child element found.");
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return;
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}
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@@ -413,13 +413,13 @@ ControlBehaviors::ControlBehaviors() {
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} else {
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values = argument->FirstChildElement("EnumerationSource");
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if (!values) {
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Game::logger->Log("ControlBehaviors", "Failed to parse EnumerationSource from block (%s)", blockName.c_str());
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LOG("Failed to parse EnumerationSource from block (%s)", blockName.c_str());
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continue;
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}
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auto* serviceNameNode = values->FirstChildElement("ServiceName");
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if (!serviceNameNode) {
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Game::logger->Log("ControlBehaviors", "Failed to parse ServiceName from block (%s)", blockName.c_str());
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LOG("Failed to parse ServiceName from block (%s)", blockName.c_str());
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continue;
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}
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@@ -429,12 +429,12 @@ ControlBehaviors::ControlBehaviors() {
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blockDefinition->SetMaximumValue(res.getIntField("countSounds"));
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blockDefinition->SetDefaultValue("0");
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} else {
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Game::logger->Log("ControlBehaviors", "Unsupported Enumeration ServiceType (%s)", serviceName.c_str());
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LOG("Unsupported Enumeration ServiceType (%s)", serviceName.c_str());
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continue;
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}
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}
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} else {
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Game::logger->Log("ControlBehaviors", "Unsupported block value type (%s)!", typeName.c_str());
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LOG("Unsupported block value type (%s)!", typeName.c_str());
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continue;
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}
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}
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@@ -444,9 +444,9 @@ ControlBehaviors::ControlBehaviors() {
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blockSections = blockSections->NextSiblingElement();
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}
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isInitialized = true;
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Game::logger->LogDebug("ControlBehaviors", "Created all base block classes");
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LOG_DEBUG("Created all base block classes");
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for (auto b : blockTypes) {
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Game::logger->LogDebug("ControlBehaviors", "block name is %s default %s min %f max %f", b.first.c_str(), b.second->GetDefaultValue().c_str(), b.second->GetMinimumValue(), b.second->GetMaximumValue());
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LOG_DEBUG("block name is %s default %s min %f max %f", b.first.c_str(), b.second->GetDefaultValue().c_str(), b.second->GetMinimumValue(), b.second->GetMaximumValue());
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}
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}
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