feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -3,7 +3,7 @@
#include "MissionTask.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "Mission.h"
#include "Character.h"
#include "dServer.h"
@@ -233,7 +233,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
entity = Game::entityManager->GetEntity(associate);
if (entity == nullptr) {
if (associate != LWOOBJID_EMPTY) {
Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!", associate);
LOG("Failed to find associated entity (%llu)!", associate);
}
break;
}
@@ -275,7 +275,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
entity = Game::entityManager->GetEntity(associate);
if (entity == nullptr) {
Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!", associate);
LOG("Failed to find associated entity (%llu)!", associate);
break;
}
@@ -349,7 +349,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
entity = Game::entityManager->GetEntity(associate);
if (entity == nullptr) {
Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!", associate);
LOG("Failed to find associated entity (%llu)!", associate);
break;
}
@@ -453,7 +453,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
AddProgress(count);
break;
default:
Game::logger->Log("MissionTask", "Invalid mission task type (%i)!", static_cast<int>(type));
LOG("Invalid mission task type (%i)!", static_cast<int>(type));
return;
}