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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 17:54:01 +00:00
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -13,7 +13,7 @@
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#include "Mail.h"
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#include "MissionComponent.h"
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#include "eRacingTaskParam.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "dServer.h"
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#include "dZoneManager.h"
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#include "InventoryComponent.h"
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@@ -46,7 +46,7 @@ Mission::Mission(MissionComponent* missionComponent, const uint32_t missionId) {
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info = *mis;
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if (mis == &CDMissionsTable::Default) {
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Game::logger->Log("Missions", "Failed to find mission (%i)!", missionId);
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LOG("Failed to find mission (%i)!", missionId);
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return;
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}
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@@ -4,7 +4,7 @@
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#include <ctime>
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#include "CDClientManager.h"
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#include "dLogger.h"
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#include "Logger.h"
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PrerequisiteExpression::PrerequisiteExpression(const std::string& str) {
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@@ -3,7 +3,7 @@
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#include "MissionTask.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "Mission.h"
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#include "Character.h"
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#include "dServer.h"
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@@ -233,7 +233,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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entity = Game::entityManager->GetEntity(associate);
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if (entity == nullptr) {
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if (associate != LWOOBJID_EMPTY) {
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Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!", associate);
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LOG("Failed to find associated entity (%llu)!", associate);
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}
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break;
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}
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@@ -275,7 +275,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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entity = Game::entityManager->GetEntity(associate);
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if (entity == nullptr) {
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Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!", associate);
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LOG("Failed to find associated entity (%llu)!", associate);
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break;
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}
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@@ -349,7 +349,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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entity = Game::entityManager->GetEntity(associate);
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if (entity == nullptr) {
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Game::logger->Log("MissionTask", "Failed to find associated entity (%llu)!", associate);
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LOG("Failed to find associated entity (%llu)!", associate);
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break;
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}
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@@ -453,7 +453,7 @@ void MissionTask::Progress(int32_t value, LWOOBJID associate, const std::string&
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AddProgress(count);
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break;
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default:
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Game::logger->Log("MissionTask", "Invalid mission task type (%i)!", static_cast<int>(type));
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LOG("Invalid mission task type (%i)!", static_cast<int>(type));
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return;
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}
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