feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -194,7 +194,7 @@ void Inventory::AddManagedItem(Item* item) {
const auto id = item->GetId();
if (items.find(id) != items.end()) {
Game::logger->Log("Inventory", "Attempting to add an item with an already present id (%llu)!", id);
LOG("Attempting to add an item with an already present id (%llu)!", id);
return;
}
@@ -204,7 +204,7 @@ void Inventory::AddManagedItem(Item* item) {
const auto slot = item->GetSlot();
if (slots.find(slot) != slots.end()) {
Game::logger->Log("Inventory", "Attempting to add an item with an already present slot (%i)!", slot);
LOG("Attempting to add an item with an already present slot (%i)!", slot);
return;
}
@@ -218,7 +218,7 @@ void Inventory::RemoveManagedItem(Item* item) {
const auto id = item->GetId();
if (items.find(id) == items.end()) {
Game::logger->Log("Inventory", "Attempting to remove an item with an invalid id (%llu), lot (%i)!", id, item->GetLot());
LOG("Attempting to remove an item with an invalid id (%llu), lot (%i)!", id, item->GetLot());
return;
}
@@ -282,7 +282,7 @@ const CDItemComponent& Inventory::FindItemComponent(const LOT lot) {
const auto componentId = registry->GetByIDAndType(lot, eReplicaComponentType::ITEM);
if (componentId == 0) {
Game::logger->Log("Inventory", "Failed to find item component for (%i)!", lot);
LOG("Failed to find item component for (%i)!", lot);
return CDItemComponentTable::Default;
}