feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -47,11 +47,11 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
User* usr = UserManager::Instance()->GetUser(sysAddr);
if (!entity) {
Game::logger->Log("GameMessageHandler", "Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
LOG("Failed to find associated entity (%llu), aborting GM (%X)!", objectID, messageID);
return;
}
if (messageID != eGameMessageType::READY_FOR_UPDATES) Game::logger->LogDebug("GameMessageHandler", "received game message ID: %i", messageID);
if (messageID != eGameMessageType::READY_FOR_UPDATES) LOG_DEBUG("received game message ID: %i", messageID);
switch (messageID) {
@@ -167,7 +167,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
character->OnZoneLoad();
}
Game::logger->Log("GameMessageHandler", "Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
LOG("Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID());
// After we've done our thing, tell the client they're ready
GameMessages::SendPlayerReady(entity, sysAddr);
@@ -694,7 +694,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream* inStream, const System
GameMessages::HandleCancelDonationOnPlayer(inStream, entity);
break;
default:
Game::logger->LogDebug("GameMessageHandler", "Unknown game message ID: %i", messageID);
LOG_DEBUG("Unknown game message ID: %i", messageID);
break;
}
}