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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -6,7 +6,7 @@
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#include "dZoneManager.h"
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#include "ZoneInstanceManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include <WorldPackets.h>
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#include "EntityManager.h"
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#include "ChatPackets.h"
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@@ -273,7 +273,7 @@ void ScriptedActivityComponent::Update(float deltaTime) {
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// The timer has elapsed, start the instance
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if (lobby->timer <= 0.0f) {
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Game::logger->Log("ScriptedActivityComponent", "Setting up instance.");
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LOG("Setting up instance.");
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ActivityInstance* instance = NewInstance();
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LoadPlayersIntoInstance(instance, lobby->players);
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instance->StartZone();
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@@ -539,7 +539,7 @@ void ActivityInstance::StartZone() {
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if (player == nullptr)
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return;
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Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", player->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
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LOG("Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", player->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
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if (player->GetCharacter()) {
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player->GetCharacter()->SetZoneID(zoneID);
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player->GetCharacter()->SetZoneInstance(zoneInstance);
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