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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -10,7 +10,7 @@
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#include "CDClientManager.h"
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#include "GameMessages.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "CDAnimationsTable.h"
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std::unordered_map<int32_t, float> RenderComponent::m_DurationCache{};
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@@ -32,7 +32,7 @@ RenderComponent::RenderComponent(Entity* parent, int32_t componentId): Component
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for (auto& groupId : groupIdsSplit) {
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int32_t groupIdInt;
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if (!GeneralUtils::TryParse(groupId, groupIdInt)) {
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Game::logger->Log("RenderComponent", "bad animation group Id %s", groupId.c_str());
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LOG("bad animation group Id %s", groupId.c_str());
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continue;
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}
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m_animationGroupIds.push_back(groupIdInt);
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@@ -229,6 +229,6 @@ float RenderComponent::DoAnimation(Entity* self, const std::string& animation, b
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}
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}
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if (sendAnimation) GameMessages::SendPlayAnimation(self, GeneralUtils::ASCIIToUTF16(animation), priority, scale);
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if (returnlength == 0.0f) Game::logger->Log("RenderComponent", "WARNING: Unable to find animation %s for lot %i in any group.", animation.c_str(), self->GetLOT());
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if (returnlength == 0.0f) LOG("WARNING: Unable to find animation %s for lot %i in any group.", animation.c_str(), self->GetLOT());
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return returnlength;
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}
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