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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -4,7 +4,7 @@
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "CharacterComponent.h"
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#include "MissionComponent.h"
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#include "eMissionTaskType.h"
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@@ -39,7 +39,7 @@ RebuildComponent::RebuildComponent(Entity* entity) : Component(entity) {
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GeneralUtils::TryParse(positionAsVector[1], m_ActivatorPosition.y) &&
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GeneralUtils::TryParse(positionAsVector[2], m_ActivatorPosition.z)) {
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} else {
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Game::logger->Log("RebuildComponent", "Failed to find activator position for lot %i. Defaulting to parents position.", m_Parent->GetLOT());
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LOG("Failed to find activator position for lot %i. Defaulting to parents position.", m_Parent->GetLOT());
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m_ActivatorPosition = m_Parent->GetPosition();
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}
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@@ -439,7 +439,7 @@ void RebuildComponent::CompleteRebuild(Entity* user) {
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characterComponent->SetCurrentActivity(eGameActivity::NONE);
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characterComponent->TrackRebuildComplete();
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} else {
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Game::logger->Log("RebuildComponent", "Some user tried to finish the rebuild but they didn't have a character somehow.");
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LOG("Some user tried to finish the rebuild but they didn't have a character somehow.");
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return;
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}
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