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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -6,7 +6,7 @@
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "PropertyManagementComponent.h"
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#include "UserManager.h"
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@@ -19,7 +19,7 @@ void PropertyVendorComponent::OnUse(Entity* originator) {
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OnQueryPropertyData(originator, originator->GetSystemAddress());
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if (PropertyManagementComponent::Instance()->GetOwnerId() == LWOOBJID_EMPTY) {
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Game::logger->Log("PropertyVendorComponent", "Property vendor opening!");
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LOG("Property vendor opening!");
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GameMessages::SendOpenPropertyVendor(m_Parent->GetObjectID(), originator->GetSystemAddress());
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@@ -37,7 +37,7 @@ void PropertyVendorComponent::OnBuyFromVendor(Entity* originator, const bool con
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if (PropertyManagementComponent::Instance() == nullptr) return;
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if (PropertyManagementComponent::Instance()->Claim(originator->GetObjectID()) == false) {
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Game::logger->Log("PropertyVendorComponent", "FAILED TO CLAIM PROPERTY. PLAYER ID IS %llu", originator->GetObjectID());
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LOG("FAILED TO CLAIM PROPERTY. PLAYER ID IS %llu", originator->GetObjectID());
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return;
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}
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@@ -51,6 +51,6 @@ void PropertyVendorComponent::OnBuyFromVendor(Entity* originator, const bool con
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PropertyManagementComponent::Instance()->OnQueryPropertyData(originator, originator->GetSystemAddress());
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Game::logger->Log("PropertyVendorComponent", "Fired event; (%d) (%i) (%i)", confirmed, lot, count);
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LOG("Fired event; (%d) (%i) (%i)", confirmed, lot, count);
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}
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