feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -10,7 +10,7 @@
#include "RocketLaunchpadControlComponent.h"
#include "CharacterComponent.h"
#include "UserManager.h"
#include "dLogger.h"
#include "Logger.h"
#include "Amf3.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
@@ -219,7 +219,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
delete nameLookup;
nameLookup = nullptr;
Game::logger->Log("PropertyEntranceComponent", "Failed to find property owner name for %llu!", cloneId);
LOG("Failed to find property owner name for %llu!", cloneId);
continue;
} else {