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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -10,7 +10,7 @@
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#include "RocketLaunchpadControlComponent.h"
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#include "CharacterComponent.h"
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#include "UserManager.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "Amf3.h"
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#include "eObjectBits.h"
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#include "eGameMasterLevel.h"
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@@ -219,7 +219,7 @@ void PropertyEntranceComponent::OnPropertyEntranceSync(Entity* entity, bool incl
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delete nameLookup;
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nameLookup = nullptr;
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Game::logger->Log("PropertyEntranceComponent", "Failed to find property owner name for %llu!", cloneId);
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LOG("Failed to find property owner name for %llu!", cloneId);
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continue;
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} else {
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