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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -9,7 +9,7 @@
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#include "PhantomPhysicsComponent.h"
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#include "Game.h"
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#include "LDFFormat.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "Entity.h"
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#include "EntityManager.h"
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#include "ControllablePhysicsComponent.h"
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@@ -223,7 +223,7 @@ PhantomPhysicsComponent::PhantomPhysicsComponent(Entity* parent) : PhysicsCompon
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m_dpEntity->SetPosition(m_Position);
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dpWorld::Instance().AddEntity(m_dpEntity);
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} else {
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//Game::logger->Log("PhantomPhysicsComponent", "This one is supposed to have %s", info->physicsAsset.c_str());
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//LOG("This one is supposed to have %s", info->physicsAsset.c_str());
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//add fallback cube:
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), 2.0f, 2.0f, 2.0f);
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