feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -240,7 +240,7 @@ void PetComponent::OnUse(Entity* originator) {
if (bricks.empty()) {
ChatPackets::SendSystemMessage(originator->GetSystemAddress(), u"Failed to load the puzzle minigame for this pet.");
Game::logger->Log("PetComponent", "Couldn't find %s for minigame!", buildFile.c_str());
LOG("Couldn't find %s for minigame!", buildFile.c_str());
return;
}
@@ -647,7 +647,7 @@ void PetComponent::RequestSetPetName(std::u16string name) {
return;
}
Game::logger->Log("PetComponent", "Got set pet name (%s)", GeneralUtils::UTF16ToWTF8(name).c_str());
LOG("Got set pet name (%s)", GeneralUtils::UTF16ToWTF8(name).c_str());
auto* inventoryComponent = tamer->GetComponent<InventoryComponent>();
@@ -923,7 +923,7 @@ void PetComponent::AddDrainImaginationTimer(Item* item, bool fromTaming) {
// Set this to a variable so when this is called back from the player the timer doesn't fire off.
m_Parent->AddCallbackTimer(imaginationDrainRate, [playerDestroyableComponent, this, item]() {
if (!playerDestroyableComponent) {
Game::logger->Log("PetComponent", "No petComponent and/or no playerDestroyableComponent");
LOG("No petComponent and/or no playerDestroyableComponent");
return;
}