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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -8,7 +8,7 @@
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#include "GeneralUtils.h"
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#include "dZoneManager.h"
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#include "EntityManager.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "GameMessages.h"
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#include "CppScripts.h"
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#include "SimplePhysicsComponent.h"
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@@ -63,7 +63,7 @@ MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const std::stri
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m_NoAutoStart = false;
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if (m_Path == nullptr) {
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Game::logger->Log("MovingPlatformComponent", "Path not found: %s", pathName.c_str());
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LOG("Path not found: %s", pathName.c_str());
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}
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}
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