feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -8,7 +8,7 @@
#include "GeneralUtils.h"
#include "dZoneManager.h"
#include "EntityManager.h"
#include "dLogger.h"
#include "Logger.h"
#include "GameMessages.h"
#include "CppScripts.h"
#include "SimplePhysicsComponent.h"
@@ -63,7 +63,7 @@ MovingPlatformComponent::MovingPlatformComponent(Entity* parent, const std::stri
m_NoAutoStart = false;
if (m_Path == nullptr) {
Game::logger->Log("MovingPlatformComponent", "Path not found: %s", pathName.c_str());
LOG("Path not found: %s", pathName.c_str());
}
}