feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -7,7 +7,7 @@
#include <string>
#include "MissionComponent.h"
#include "dLogger.h"
#include "Logger.h"
#include "CDClientManager.h"
#include "CDMissionTasksTable.h"
#include "InventoryComponent.h"
@@ -363,7 +363,7 @@ bool MissionComponent::LookForAchievements(eMissionTaskType type, int32_t value,
break;
}
} catch (std::invalid_argument& exception) {
Game::logger->Log("MissionComponent", "Failed to parse target (%s): (%s)!", token.c_str(), exception.what());
LOG("Failed to parse target (%s): (%s)!", token.c_str(), exception.what());
}
}