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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -1,7 +1,7 @@
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#include "ControllablePhysicsComponent.h"
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#include "Entity.h"
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#include "BitStream.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "Game.h"
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#include "dpWorld.h"
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@@ -52,7 +52,7 @@ ControllablePhysicsComponent::ControllablePhysicsComponent(Entity* entity) : Phy
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return;
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if (entity->GetLOT() == 1) {
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Game::logger->Log("ControllablePhysicsComponent", "Using patch to load minifig physics");
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LOG("Using patch to load minifig physics");
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float radius = 1.5f;
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m_dpEntity = new dpEntity(m_Parent->GetObjectID(), radius, false);
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@@ -161,7 +161,7 @@ void ControllablePhysicsComponent::Serialize(RakNet::BitStream* outBitStream, bo
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void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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Game::logger->Log("ControllablePhysicsComponent", "Failed to find char tag!");
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LOG("Failed to find char tag!");
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return;
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}
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@@ -181,7 +181,7 @@ void ControllablePhysicsComponent::LoadFromXml(tinyxml2::XMLDocument* doc) {
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void ControllablePhysicsComponent::UpdateXml(tinyxml2::XMLDocument* doc) {
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tinyxml2::XMLElement* character = doc->FirstChildElement("obj")->FirstChildElement("char");
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if (!character) {
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Game::logger->Log("ControllablePhysicsComponent", "Failed to find char tag while updating XML!");
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LOG("Failed to find char tag while updating XML!");
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return;
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}
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@@ -268,7 +268,7 @@ void ControllablePhysicsComponent::RemovePickupRadiusScale(float value) {
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if (pos != m_ActivePickupRadiusScales.end()) {
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m_ActivePickupRadiusScales.erase(pos);
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} else {
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Game::logger->LogDebug("ControllablePhysicsComponent", "Warning: Could not find pickup radius %f in list of active radii. List has %i active radii.", value, m_ActivePickupRadiusScales.size());
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LOG_DEBUG("Warning: Could not find pickup radius %f in list of active radii. List has %i active radii.", value, m_ActivePickupRadiusScales.size());
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return;
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}
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@@ -293,7 +293,7 @@ void ControllablePhysicsComponent::RemoveSpeedboost(float value) {
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if (pos != m_ActiveSpeedBoosts.end()) {
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m_ActiveSpeedBoosts.erase(pos);
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} else {
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Game::logger->LogDebug("ControllablePhysicsComponent", "Warning: Could not find speedboost %f in list of active speedboosts. List has %i active speedboosts.", value, m_ActiveSpeedBoosts.size());
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LOG_DEBUG("Warning: Could not find speedboost %f in list of active speedboosts. List has %i active speedboosts.", value, m_ActiveSpeedBoosts.size());
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return;
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}
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@@ -311,7 +311,7 @@ void ControllablePhysicsComponent::RemoveSpeedboost(float value) {
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void ControllablePhysicsComponent::ActivateBubbleBuff(eBubbleType bubbleType, bool specialAnims){
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if (m_IsInBubble) {
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Game::logger->Log("ControllablePhysicsComponent", "Already in bubble");
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LOG("Already in bubble");
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return;
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}
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m_BubbleType = bubbleType;
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