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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -4,7 +4,7 @@
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#include "GameMessages.h"
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#include "Entity.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "InventoryComponent.h"
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#include "Item.h"
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#include "PropertyManagementComponent.h"
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@@ -24,7 +24,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
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if (!entities.empty()) {
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buildArea = entities[0]->GetObjectID();
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Game::logger->Log("BuildBorderComponent", "Using PropertyPlaque");
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LOG("Using PropertyPlaque");
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}
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auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
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@@ -41,7 +41,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
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inventoryComponent->PushEquippedItems();
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Game::logger->Log("BuildBorderComponent", "Starting with %llu", buildArea);
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LOG("Starting with %llu", buildArea);
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if (PropertyManagementComponent::Instance() != nullptr) {
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GameMessages::SendStartArrangingWithItem(
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