feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -4,7 +4,7 @@
#include "GameMessages.h"
#include "Entity.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "InventoryComponent.h"
#include "Item.h"
#include "PropertyManagementComponent.h"
@@ -24,7 +24,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
if (!entities.empty()) {
buildArea = entities[0]->GetObjectID();
Game::logger->Log("BuildBorderComponent", "Using PropertyPlaque");
LOG("Using PropertyPlaque");
}
auto* inventoryComponent = originator->GetComponent<InventoryComponent>();
@@ -41,7 +41,7 @@ void BuildBorderComponent::OnUse(Entity* originator) {
inventoryComponent->PushEquippedItems();
Game::logger->Log("BuildBorderComponent", "Starting with %llu", buildArea);
LOG("Starting with %llu", buildArea);
if (PropertyManagementComponent::Instance() != nullptr) {
GameMessages::SendStartArrangingWithItem(