mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-04 01:34:07 +00:00
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
#include <stdexcept>
|
||||
#include "DestroyableComponent.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "GameMessages.h"
|
||||
#include "SkillComponent.h"
|
||||
#include "ControllablePhysicsComponent.h"
|
||||
@@ -334,7 +334,7 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
|
||||
|
||||
param.values.push_back(value);
|
||||
} catch (std::invalid_argument& exception) {
|
||||
Game::logger->Log("BuffComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
|
||||
LOG("Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user