feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -4,7 +4,7 @@
#include <stdexcept>
#include "DestroyableComponent.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "GameMessages.h"
#include "SkillComponent.h"
#include "ControllablePhysicsComponent.h"
@@ -334,7 +334,7 @@ const std::vector<BuffParameter>& BuffComponent::GetBuffParameters(int32_t buffI
param.values.push_back(value);
} catch (std::invalid_argument& exception) {
Game::logger->Log("BuffComponent", "Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
LOG("Failed to parse value (%s): (%s)!", token.c_str(), exception.what());
}
}
}