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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -4,7 +4,7 @@
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#include "dZoneManager.h"
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#include "SwitchComponent.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "GameMessages.h"
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#include <BitStream.h>
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#include "eTriggerEventType.h"
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@@ -81,13 +81,13 @@ void BouncerComponent::LookupPetSwitch() {
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Game::entityManager->SerializeEntity(m_Parent);
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Game::logger->Log("BouncerComponent", "Loaded pet bouncer");
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LOG("Loaded pet bouncer");
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}
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}
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}
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if (!m_PetSwitchLoaded) {
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Game::logger->Log("BouncerComponent", "Failed to load pet bouncer");
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LOG("Failed to load pet bouncer");
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m_Parent->AddCallbackTimer(0.5f, [this]() {
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LookupPetSwitch();
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