feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -540,7 +540,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
auto* entity = Game::entityManager->GetEntity(target);
if (entity == nullptr) {
Game::logger->Log("BaseCombatAIComponent", "Invalid entity for checking validity (%llu)!", target);
LOG("Invalid entity for checking validity (%llu)!", target);
return false;
}
@@ -554,7 +554,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
auto* referenceDestroyable = m_Parent->GetComponent<DestroyableComponent>();
if (referenceDestroyable == nullptr) {
Game::logger->Log("BaseCombatAIComponent", "Invalid reference destroyable component on (%llu)!", m_Parent->GetObjectID());
LOG("Invalid reference destroyable component on (%llu)!", m_Parent->GetObjectID());
return false;
}