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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -540,7 +540,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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Game::logger->Log("BaseCombatAIComponent", "Invalid entity for checking validity (%llu)!", target);
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LOG("Invalid entity for checking validity (%llu)!", target);
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return false;
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}
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@@ -554,7 +554,7 @@ bool BaseCombatAIComponent::IsEnemy(LWOOBJID target) const {
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auto* referenceDestroyable = m_Parent->GetComponent<DestroyableComponent>();
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if (referenceDestroyable == nullptr) {
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Game::logger->Log("BaseCombatAIComponent", "Invalid reference destroyable component on (%llu)!", m_Parent->GetObjectID());
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LOG("Invalid reference destroyable component on (%llu)!", m_Parent->GetObjectID());
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return false;
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}
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