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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -4,7 +4,7 @@
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#include "BehaviorBranchContext.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "DestroyableComponent.h"
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#include "RebuildComponent.h"
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#include "Entity.h"
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@@ -15,7 +15,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
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auto* origin = Game::entityManager->GetEntity(context->originator);
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if (origin == nullptr) {
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Game::logger->Log("SpawnBehavior", "Failed to find self entity (%llu)!", context->originator);
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LOG("Failed to find self entity (%llu)!", context->originator);
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return;
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}
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@@ -45,7 +45,7 @@ void SpawnBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
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);
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if (entity == nullptr) {
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Game::logger->Log("SpawnBehavior", "Failed to spawn entity (%i)!", this->m_lot);
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LOG("Failed to spawn entity (%i)!", this->m_lot);
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return;
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}
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@@ -82,7 +82,7 @@ void SpawnBehavior::Timer(BehaviorContext* context, const BehaviorBranchContext
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auto* entity = Game::entityManager->GetEntity(second);
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if (entity == nullptr) {
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Game::logger->Log("SpawnBehavior", "Failed to find spawned entity (%llu)!", second);
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LOG("Failed to find spawned entity (%llu)!", second);
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return;
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}
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