feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -3,7 +3,7 @@
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "SkillComponent.h"
#include "../dWorldServer/ObjectIDManager.h"
#include "eObjectBits.h"
@@ -12,14 +12,14 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
LWOOBJID target{};
if (!bitStream->Read(target)) {
Game::logger->Log("ProjectileAttackBehavior", "Unable to read target from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
LOG("Unable to read target from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
auto* entity = Game::entityManager->GetEntity(context->originator);
if (entity == nullptr) {
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
LOG("Failed to find originator (%llu)!", context->originator);
return;
}
@@ -27,7 +27,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
auto* skillComponent = entity->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
Game::logger->Log("ProjectileAttackBehavior", "Failed to find skill component for (%llu)!", -context->originator);
LOG("Failed to find skill component for (%llu)!", -context->originator);
return;
}
@@ -35,7 +35,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
if (m_useMouseposit && !branch.isSync) {
NiPoint3 targetPosition = NiPoint3::ZERO;
if (!bitStream->Read(targetPosition)) {
Game::logger->Log("ProjectileAttackBehavior", "Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
LOG("Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
}
@@ -46,7 +46,7 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
LWOOBJID projectileId{};
if (!bitStream->Read(projectileId)) {
Game::logger->Log("ProjectileAttackBehavior", "Unable to read projectileId from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
LOG("Unable to read projectileId from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
@@ -64,7 +64,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
auto* entity = Game::entityManager->GetEntity(context->originator);
if (entity == nullptr) {
Game::logger->Log("ProjectileAttackBehavior", "Failed to find originator (%llu)!", context->originator);
LOG("Failed to find originator (%llu)!", context->originator);
return;
}
@@ -72,7 +72,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
auto* skillComponent = entity->GetComponent<SkillComponent>();
if (skillComponent == nullptr) {
Game::logger->Log("ProjectileAttackBehavior", "Failed to find skill component for (%llu)!", context->originator);
LOG("Failed to find skill component for (%llu)!", context->originator);
return;
@@ -81,7 +81,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
auto* other = Game::entityManager->GetEntity(branch.target);
if (other == nullptr) {
Game::logger->Log("ProjectileAttackBehavior", "Invalid projectile target (%llu)!", branch.target);
LOG("Invalid projectile target (%llu)!", branch.target);
return;
}