feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -1,7 +1,7 @@
#include "HealBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "EntityManager.h"
#include "DestroyableComponent.h"
#include "eReplicaComponentType.h"
@@ -11,7 +11,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
auto* entity = Game::entityManager->GetEntity(branch.target);
if (entity == nullptr) {
Game::logger->Log("HealBehavior", "Failed to find entity for (%llu)!", branch.target);
LOG("Failed to find entity for (%llu)!", branch.target);
return;
}
@@ -19,7 +19,7 @@ void HealBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_strea
auto* destroyable = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (destroyable == nullptr) {
Game::logger->Log("HealBehavior", "Failed to find destroyable component for %(llu)!", branch.target);
LOG("Failed to find destroyable component for %(llu)!", branch.target);
return;
}