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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -4,14 +4,14 @@
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#include "BehaviorContext.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "DestroyableComponent.h"
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void DamageReductionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
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auto* target = Game::entityManager->GetEntity(branch.target);
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if (target == nullptr) {
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Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", branch.target);
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LOG("Failed to find target (%llu)!", branch.target);
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return;
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}
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@@ -35,7 +35,7 @@ void DamageReductionBehavior::Timer(BehaviorContext* context, BehaviorBranchCont
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auto* target = Game::entityManager->GetEntity(second);
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if (target == nullptr) {
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Game::logger->Log("DamageReductionBehavior", "Failed to find target (%llu)!", second);
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LOG("Failed to find target (%llu)!", second);
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return;
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}
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