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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -4,7 +4,7 @@
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#include "BehaviorBranchContext.h"
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#include "EntityManager.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "DestroyableComponent.h"
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void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
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@@ -13,7 +13,7 @@ void BlockBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStrea
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
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LOG("Failed to find target (%llu)!", branch.target);
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return;
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}
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@@ -43,7 +43,7 @@ void BlockBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branc
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auto* entity = Game::entityManager->GetEntity(target);
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if (entity == nullptr) {
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Game::logger->Log("DamageAbsorptionBehavior", "Failed to find target (%llu)!", branch.target);
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LOG("Failed to find target (%llu)!", branch.target);
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return;
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}
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