mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-09 00:48:04 +00:00
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
#include "BasicAttackBehavior.h"
|
||||
#include "BehaviorBranchContext.h"
|
||||
#include "Game.h"
|
||||
#include "dLogger.h"
|
||||
#include "Logger.h"
|
||||
#include "EntityManager.h"
|
||||
#include "DestroyableComponent.h"
|
||||
#include "BehaviorContext.h"
|
||||
@@ -26,10 +26,10 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
||||
|
||||
uint16_t allocatedBits{};
|
||||
if (!bitStream->Read(allocatedBits) || allocatedBits == 0) {
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "No allocated bits");
|
||||
LOG_DEBUG("No allocated bits");
|
||||
return;
|
||||
}
|
||||
Game::logger->LogDebug("BasicAttackBehavior", "Number of allocated bits %i", allocatedBits);
|
||||
LOG_DEBUG("Number of allocated bits %i", allocatedBits);
|
||||
const auto baseAddress = bitStream->GetReadOffset();
|
||||
|
||||
DoHandleBehavior(context, bitStream, branch);
|
||||
@@ -40,13 +40,13 @@ void BasicAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bi
|
||||
void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
if (!targetEntity) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Target targetEntity %llu not found.", branch.target);
|
||||
LOG("Target targetEntity %llu not found.", branch.target);
|
||||
return;
|
||||
}
|
||||
|
||||
auto* destroyableComponent = targetEntity->GetComponent<DestroyableComponent>();
|
||||
if (!destroyableComponent) {
|
||||
Game::logger->Log("BasicAttackBehavior", "No destroyable found on the obj/lot %llu/%i", branch.target, targetEntity->GetLOT());
|
||||
LOG("No destroyable found on the obj/lot %llu/%i", branch.target, targetEntity->GetLOT());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
bool isSuccess{};
|
||||
|
||||
if (!bitStream->Read(isBlocked)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unable to read isBlocked");
|
||||
LOG("Unable to read isBlocked");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -67,7 +67,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
}
|
||||
|
||||
if (!bitStream->Read(isImmune)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unable to read isImmune");
|
||||
LOG("Unable to read isImmune");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -77,20 +77,20 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
}
|
||||
|
||||
if (!bitStream->Read(isSuccess)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "failed to read success from bitstream");
|
||||
LOG("failed to read success from bitstream");
|
||||
return;
|
||||
}
|
||||
|
||||
if (isSuccess) {
|
||||
uint32_t armorDamageDealt{};
|
||||
if (!bitStream->Read(armorDamageDealt)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unable to read armorDamageDealt");
|
||||
LOG("Unable to read armorDamageDealt");
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t healthDamageDealt{};
|
||||
if (!bitStream->Read(healthDamageDealt)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unable to read healthDamageDealt");
|
||||
LOG("Unable to read healthDamageDealt");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -103,7 +103,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
|
||||
bool died{};
|
||||
if (!bitStream->Read(died)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unable to read died");
|
||||
LOG("Unable to read died");
|
||||
return;
|
||||
}
|
||||
auto previousArmor = destroyableComponent->GetArmor();
|
||||
@@ -114,7 +114,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
|
||||
uint8_t successState{};
|
||||
if (!bitStream->Read(successState)) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unable to read success state");
|
||||
LOG("Unable to read success state");
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -127,7 +127,7 @@ void BasicAttackBehavior::DoHandleBehavior(BehaviorContext* context, RakNet::Bit
|
||||
break;
|
||||
default:
|
||||
if (static_cast<eBasicAttackSuccessTypes>(successState) != eBasicAttackSuccessTypes::FAILIMMUNE) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unknown success state (%i)!", successState);
|
||||
LOG("Unknown success state (%i)!", successState);
|
||||
return;
|
||||
}
|
||||
this->m_OnFailImmune->Handle(context, bitStream, branch);
|
||||
@@ -157,13 +157,13 @@ void BasicAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
|
||||
void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
|
||||
auto* targetEntity = Game::entityManager->GetEntity(branch.target);
|
||||
if (!targetEntity) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Target entity %llu is null!", branch.target);
|
||||
LOG("Target entity %llu is null!", branch.target);
|
||||
return;
|
||||
}
|
||||
|
||||
auto* destroyableComponent = targetEntity->GetComponent<DestroyableComponent>();
|
||||
if (!destroyableComponent || !destroyableComponent->GetParent()) {
|
||||
Game::logger->Log("BasicAttackBehavior", "No destroyable component on %llu", branch.target);
|
||||
LOG("No destroyable component on %llu", branch.target);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -227,7 +227,7 @@ void BasicAttackBehavior::DoBehaviorCalculation(BehaviorContext* context, RakNet
|
||||
break;
|
||||
default:
|
||||
if (static_cast<eBasicAttackSuccessTypes>(successState) != eBasicAttackSuccessTypes::FAILIMMUNE) {
|
||||
Game::logger->Log("BasicAttackBehavior", "Unknown success state (%i)!", successState);
|
||||
LOG("Unknown success state (%i)!", successState);
|
||||
break;
|
||||
}
|
||||
this->m_OnFailImmune->Calculate(context, bitStream, branch);
|
||||
|
Reference in New Issue
Block a user