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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -16,7 +16,7 @@
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#include "dZoneManager.h"
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#include "MissionComponent.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "MessageIdentifiers.h"
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#include "dConfig.h"
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#include "eTriggerEventType.h"
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@@ -208,7 +208,7 @@ void EntityManager::KillEntities() {
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auto* entity = GetEntity(*entry);
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if (!entity) {
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Game::logger->Log("EntityManager", "Attempting to kill null entity %llu", *entry);
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LOG("Attempting to kill null entity %llu", *entry);
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continue;
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}
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@@ -237,7 +237,7 @@ void EntityManager::DeleteEntities() {
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if (ghostingToDelete != m_EntitiesToGhost.end()) m_EntitiesToGhost.erase(ghostingToDelete);
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} else {
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Game::logger->Log("EntityManager", "Attempted to delete non-existent entity %llu", *entry);
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LOG("Attempted to delete non-existent entity %llu", *entry);
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}
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m_Entities.erase(*entry);
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}
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@@ -330,7 +330,7 @@ const std::unordered_map<std::string, LWOOBJID>& EntityManager::GetSpawnPointEnt
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void EntityManager::ConstructEntity(Entity* entity, const SystemAddress& sysAddr, const bool skipChecks) {
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if (!entity) {
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Game::logger->Log("EntityManager", "Attempted to construct null entity");
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LOG("Attempted to construct null entity");
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return;
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}
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