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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-10-10 09:28:06 +00:00
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -2,7 +2,7 @@
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#include "User.h"
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#include "Database.h"
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#include "GeneralUtils.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "BitStream.h"
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#include "Game.h"
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#include <chrono>
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@@ -145,16 +145,16 @@ void Character::DoQuickXMLDataParse() {
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if (!m_Doc) return;
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if (m_Doc->Parse(m_XMLData.c_str(), m_XMLData.size()) == 0) {
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Game::logger->Log("Character", "Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
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LOG("Loaded xmlData for character %s (%i)!", m_Name.c_str(), m_ID);
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} else {
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Game::logger->Log("Character", "Failed to load xmlData!");
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LOG("Failed to load xmlData!");
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//Server::rakServer->CloseConnection(m_ParentUser->GetSystemAddress(), true);
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return;
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}
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tinyxml2::XMLElement* mf = m_Doc->FirstChildElement("obj")->FirstChildElement("mf");
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if (!mf) {
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Game::logger->Log("Character", "Failed to find mf tag!");
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LOG("Failed to find mf tag!");
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return;
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}
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@@ -173,14 +173,14 @@ void Character::DoQuickXMLDataParse() {
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tinyxml2::XMLElement* inv = m_Doc->FirstChildElement("obj")->FirstChildElement("inv");
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if (!inv) {
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Game::logger->Log("Character", "Char has no inv!");
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LOG("Char has no inv!");
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return;
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}
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tinyxml2::XMLElement* bag = inv->FirstChildElement("items")->FirstChildElement("in");
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if (!bag) {
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Game::logger->Log("Character", "Couldn't find bag0!");
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LOG("Couldn't find bag0!");
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return;
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}
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@@ -373,7 +373,7 @@ void Character::SaveXMLToDatabase() {
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//Call upon the entity to update our xmlDoc:
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if (!m_OurEntity) {
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Game::logger->Log("Character", "%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
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LOG("%i:%s didn't have an entity set while saving! CHARACTER WILL NOT BE SAVED!", this->GetID(), this->GetName().c_str());
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return;
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}
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@@ -384,7 +384,7 @@ void Character::SaveXMLToDatabase() {
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//For metrics, log the time it took to save:
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auto end = std::chrono::system_clock::now();
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std::chrono::duration<double> elapsed = end - start;
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Game::logger->Log("Character", "%i:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
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LOG("%i:%s Saved character to Database in: %fs", this->GetID(), this->GetName().c_str(), elapsed.count());
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}
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void Character::SetIsNewLogin() {
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@@ -396,7 +396,7 @@ void Character::SetIsNewLogin() {
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while (currentChild) {
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if (currentChild->Attribute("si")) {
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flags->DeleteChild(currentChild);
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Game::logger->Log("Character", "Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
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LOG("Removed isLoggedIn flag from character %i:%s, saving character to database", GetID(), GetName().c_str());
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WriteToDatabase();
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}
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currentChild = currentChild->NextSiblingElement();
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