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https://github.com/DarkflameUniverse/DarkflameServer.git
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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -9,7 +9,7 @@
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#include "CDClientDatabase.h"
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#include "GeneralUtils.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "AssetManager.h"
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#include "eSqliteDataType.h"
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@@ -44,7 +44,7 @@ bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
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CDClientDatabase::ExecuteQuery("COMMIT;");
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} catch (CppSQLite3Exception& e) {
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Game::logger->Log("FdbToSqlite", "Encountered error %s converting FDB to SQLite", e.errorMessage());
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LOG("Encountered error %s converting FDB to SQLite", e.errorMessage());
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return false;
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}
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