feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -2,7 +2,7 @@
#define __AMF3__H__
#include "dCommonVars.h"
#include "dLogger.h"
#include "Logger.h"
#include "Game.h"
#include <unordered_map>

View File

@@ -1,7 +1,7 @@
#include "AmfSerialize.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
// Writes an AMFValue pointer to a RakNet::BitStream
template<>
@@ -29,7 +29,7 @@ void RakNet::BitStream::Write<AMFBaseValue&>(AMFBaseValue& value) {
break;
}
default: {
Game::logger->Log("AmfSerialize", "Encountered unwritable AMFType %i!", type);
LOG("Encountered unwritable AMFType %i!", type);
}
case eAmf::Undefined:
case eAmf::Null:

View File

@@ -9,7 +9,7 @@
#include "Database.h"
#include "Game.h"
#include "ZCompression.h"
#include "dLogger.h"
#include "Logger.h"
//! Forward declarations
@@ -59,14 +59,14 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
completeUncompressedModel.append((char*)uncompressedChunk.get());
completeUncompressedModel.resize(previousSize + actualUncompressedSize);
} else {
Game::logger->Log("BrickByBrickFix", "Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, modelId, err);
LOG("Failed to inflate chunk %i for model %llu. Error: %i", chunkCount, modelId, err);
break;
}
chunkCount++;
}
std::unique_ptr<tinyxml2::XMLDocument> document = std::make_unique<tinyxml2::XMLDocument>();
if (!document) {
Game::logger->Log("BrickByBrickFix", "Failed to initialize tinyxml document. Aborting.");
LOG("Failed to initialize tinyxml document. Aborting.");
return 0;
}
@@ -75,8 +75,7 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
"</LXFML>",
completeUncompressedModel.length() >= 15 ? completeUncompressedModel.length() - 15 : 0) == std::string::npos
) {
Game::logger->Log("BrickByBrickFix",
"Brick-by-brick model %llu will be deleted!", modelId);
LOG("Brick-by-brick model %llu will be deleted!", modelId);
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
ugcModelToDelete->execute();
@@ -85,8 +84,7 @@ uint32_t BrickByBrickFix::TruncateBrokenBrickByBrickXml() {
}
}
} else {
Game::logger->Log("BrickByBrickFix",
"Brick-by-brick model %llu will be deleted!", modelId);
LOG("Brick-by-brick model %llu will be deleted!", modelId);
ugcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
pcModelToDelete->setInt64(1, modelsToTruncate->getInt64(1));
ugcModelToDelete->execute();
@@ -140,12 +138,10 @@ uint32_t BrickByBrickFix::UpdateBrickByBrickModelsToSd0() {
insertionStatement->setInt64(2, modelId);
try {
insertionStatement->executeUpdate();
Game::logger->Log("BrickByBrickFix", "Updated model %i to sd0", modelId);
LOG("Updated model %i to sd0", modelId);
updatedModels++;
} catch (sql::SQLException exception) {
Game::logger->Log(
"BrickByBrickFix",
"Failed to update model %i. This model should be inspected manually to see why."
LOG("Failed to update model %i. This model should be inspected manually to see why."
"The database error is %s", modelId, exception.what());
}
}

View File

@@ -4,7 +4,7 @@ set(DCOMMON_SOURCES
"BinaryIO.cpp"
"dConfig.cpp"
"Diagnostics.cpp"
"dLogger.cpp"
"Logger.cpp"
"GeneralUtils.cpp"
"LDFFormat.cpp"
"MD5.cpp"

View File

@@ -1,6 +1,6 @@
#include "Diagnostics.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
// If we're on Win32, we'll include our minidump writer
#ifdef _WIN32
@@ -9,7 +9,7 @@
#include <Dbghelp.h>
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
void make_minidump(EXCEPTION_POINTERS* e) {
auto hDbgHelp = LoadLibraryA("dbghelp");
@@ -28,7 +28,7 @@ void make_minidump(EXCEPTION_POINTERS* e) {
"_%4d%02d%02d_%02d%02d%02d.dmp",
t.wYear, t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
}
Game::logger->Log("Diagnostics", "Creating crash dump %s", name);
LOG("Creating crash dump %s", name);
auto hFile = CreateFileA(name, GENERIC_WRITE, FILE_SHARE_READ, 0, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
if (hFile == INVALID_HANDLE_VALUE)
return;
@@ -83,7 +83,7 @@ struct bt_ctx {
static inline void Bt(struct backtrace_state* state) {
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
Game::logger->Log("Diagnostics", "backtrace is enabled, crash dump located at %s", fileName.c_str());
LOG("backtrace is enabled, crash dump located at %s", fileName.c_str());
FILE* file = fopen(fileName.c_str(), "w+");
if (file != nullptr) {
backtrace_print(state, 2, file);
@@ -118,7 +118,7 @@ void CatchUnhandled(int sig) {
#ifndef __include_backtrace__
std::string fileName = Diagnostics::GetOutDirectory() + "crash_" + Diagnostics::GetProcessName() + "_" + std::to_string(getpid()) + ".log";
Game::logger->Log("Diagnostics", "Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
LOG("Encountered signal %i, creating crash dump %s", sig, fileName.c_str());
if (Diagnostics::GetProduceMemoryDump()) {
GenerateDump();
}
@@ -154,7 +154,7 @@ void CatchUnhandled(int sig) {
}
}
Game::logger->Log("Diagnostics", "[%02zu] %s", i, functionName.c_str());
LOG("[%02zu] %s", i, functionName.c_str());
}
# else // defined(__GNUG__)
backtrace_symbols_fd(array, size, STDOUT_FILENO);

View File

@@ -9,7 +9,7 @@
#include "CDClientDatabase.h"
#include "GeneralUtils.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "AssetManager.h"
#include "eSqliteDataType.h"
@@ -44,7 +44,7 @@ bool FdbToSqlite::Convert::ConvertDatabase(AssetMemoryBuffer& buffer) {
CDClientDatabase::ExecuteQuery("COMMIT;");
} catch (CppSQLite3Exception& e) {
Game::logger->Log("FdbToSqlite", "Encountered error %s converting FDB to SQLite", e.errorMessage());
LOG("Encountered error %s converting FDB to SQLite", e.errorMessage());
return false;
}

View File

@@ -3,7 +3,7 @@
#include <random>
class dServer;
class dLogger;
class Logger;
class InstanceManager;
class dChatFilter;
class dConfig;
@@ -14,7 +14,7 @@ class EntityManager;
class dZoneManager;
namespace Game {
extern dLogger* logger;
extern Logger* logger;
extern dServer* server;
extern InstanceManager* im;
extern dChatFilter* chatFilter;

View File

@@ -13,7 +13,7 @@
#include "NiPoint3.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
enum eInventoryType : uint32_t;
enum class eObjectBits : size_t;

View File

@@ -4,7 +4,7 @@
#include "GeneralUtils.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
// C++
#include <string_view>
@@ -48,7 +48,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
try {
type = static_cast<eLDFType>(strtol(ldfTypeAndValue.first.data(), &storage, 10));
} catch (std::exception) {
Game::logger->Log("LDFFormat", "Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
LOG("Attempted to process invalid ldf type (%s) from string (%s)", ldfTypeAndValue.first.data(), format.data());
return nullptr;
}
@@ -63,7 +63,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
case LDF_TYPE_S32: {
int32_t data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
LOG("Warning: Attempted to process invalid int32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<int32_t>(key, data);
@@ -74,7 +74,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
case LDF_TYPE_FLOAT: {
float data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
LOG("Warning: Attempted to process invalid float value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<float>(key, data);
@@ -84,7 +84,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
case LDF_TYPE_DOUBLE: {
double data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
LOG("Warning: Attempted to process invalid double value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<double>(key, data);
@@ -101,7 +101,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
data = 0;
} else {
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
LOG("Warning: Attempted to process invalid uint32 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
}
@@ -119,7 +119,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
data = false;
} else {
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
LOG("Warning: Attempted to process invalid bool value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
}
@@ -131,7 +131,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
case LDF_TYPE_U64: {
uint64_t data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
LOG("Warning: Attempted to process invalid uint64 value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<uint64_t>(key, data);
@@ -141,7 +141,7 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
case LDF_TYPE_OBJID: {
LWOOBJID data;
if (!GeneralUtils::TryParse(ldfTypeAndValue.second.data(), data)) {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
LOG("Warning: Attempted to process invalid LWOOBJID value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
return nullptr;
}
returnValue = new LDFData<LWOOBJID>(key, data);
@@ -155,12 +155,12 @@ LDFBaseData* LDFBaseData::DataFromString(const std::string_view& format) {
}
case LDF_TYPE_UNKNOWN: {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
LOG("Warning: Attempted to process invalid unknown value (%s) from string (%s)", ldfTypeAndValue.second.data(), format.data());
break;
}
default: {
Game::logger->Log("LDFFormat", "Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
LOG("Warning: Attempted to process invalid LDF type (%d) from string (%s)", type, format.data());
break;
}
}

96
dCommon/Logger.cpp Normal file
View File

@@ -0,0 +1,96 @@
#include "Logger.h"
#include <algorithm>
#include <ctime>
#include <filesystem>
#include <stdarg.h>
Writer::~Writer() {
// Dont try to close stdcout...
if (!m_Outfile || m_IsConsoleWriter) return;
fclose(m_Outfile);
m_Outfile = NULL;
}
void Writer::Log(const char* time, const char* message) {
if (!m_Outfile) return;
fputs(time, m_Outfile);
fputs(message, m_Outfile);
}
void Writer::Flush() {
if (!m_Outfile) return;
fflush(m_Outfile);
}
FileWriter::FileWriter(const char* outpath) {
m_Outfile = fopen(outpath, "wt");
if (!m_Outfile) printf("Couldn't open %s for writing!\n", outpath);
m_Outpath = outpath;
m_IsConsoleWriter = false;
}
ConsoleWriter::ConsoleWriter(bool enabled) {
m_Enabled = enabled;
m_Outfile = stdout;
m_IsConsoleWriter = true;
}
Logger::Logger(const std::string& outpath, bool logToConsole, bool logDebugStatements) {
m_logDebugStatements = logDebugStatements;
std::filesystem::path outpathPath(outpath);
if (!std::filesystem::exists(outpathPath.parent_path())) std::filesystem::create_directories(outpathPath.parent_path());
m_Writers.push_back(std::make_unique<FileWriter>(outpath));
m_Writers.push_back(std::make_unique<ConsoleWriter>(logToConsole));
}
void Logger::vLog(const char* format, va_list args) {
time_t t = time(NULL);
struct tm* time = localtime(&t);
char timeStr[70];
strftime(timeStr, sizeof(timeStr), "[%d-%m-%y %H:%M:%S ", time);
char message[2048];
vsnprintf(message, 2048, format, args);
for (const auto& writer : m_Writers) {
writer->Log(timeStr, message);
}
}
void Logger::Log(const char* className, const char* format, ...) {
va_list args;
std::string log = std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);
}
void Logger::LogDebug(const char* className, const char* format, ...) {
if (!m_logDebugStatements) return;
va_list args;
std::string log = std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);
}
void Logger::Flush() {
for (const auto& writer : m_Writers) {
writer->Flush();
}
}
void Logger::SetLogToConsole(bool logToConsole) {
for (const auto& writer : m_Writers) {
if (writer->IsConsoleWriter()) writer->SetEnabled(logToConsole);
}
}
bool Logger::GetLogToConsole() const {
bool toReturn = false;
for (const auto& writer : m_Writers) {
if (writer->IsConsoleWriter()) toReturn |= writer->GetEnabled();
}
return toReturn;
}

89
dCommon/Logger.h Normal file
View File

@@ -0,0 +1,89 @@
#pragma once
#include <memory>
#include <string>
#include <vector>
#define STRINGIFY_IMPL(x) #x
#define STRINGIFY(x) STRINGIFY_IMPL(x)
#define GET_FILE_NAME(x, y) GetFileNameFromAbsolutePath(__FILE__ x y)
#define FILENAME_AND_LINE GET_FILE_NAME(":", STRINGIFY(__LINE__))
// Calculate the filename at compile time from the path.
// We just do this by scanning the path for the last '/' or '\' character and returning the string after it.
constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
const char* file = path;
while (*path) {
char nextChar = *path++;
if (nextChar == '/' || nextChar == '\\') {
file = path;
}
}
return file;
}
// These have to have a constexpr variable to store the filename_and_line result in a local variable otherwise
// they will not be valid constexpr and will be evaluated at runtime instead of compile time!
// The full string is still stored in the binary, however the offset of the filename in the absolute paths
// is used in the instruction instead of the start of the absolute path.
#define LOG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->Log(str, message, ##__VA_ARGS__); } while(0)
#define LOG_DEBUG(message, ...) do { auto str = FILENAME_AND_LINE; Game::logger->LogDebug(str, message, ##__VA_ARGS__); } while(0)
// Writer class for writing data to files.
class Writer {
public:
Writer(bool enabled = true) : m_Enabled(enabled) {};
virtual ~Writer();
virtual void Log(const char* time, const char* message);
virtual void Flush();
void SetEnabled(bool disabled) { m_Enabled = disabled; }
bool GetEnabled() const { return m_Enabled; }
bool IsConsoleWriter() { return m_IsConsoleWriter; }
public:
bool m_Enabled = true;
bool m_IsConsoleWriter = false;
FILE* m_Outfile;
};
// FileWriter class for writing data to a file on a disk.
class FileWriter : public Writer {
public:
FileWriter(const char* outpath);
FileWriter(const std::string& outpath) : FileWriter(outpath.c_str()) {};
private:
std::string m_Outpath;
};
// ConsoleWriter class for writing data to the console.
class ConsoleWriter : public Writer {
public:
ConsoleWriter(bool enabled);
};
class Logger {
public:
Logger() = delete;
Logger(const std::string& outpath, bool logToConsole, bool logDebugStatements);
void Log(const char* filenameAndLine, const char* format, ...);
void LogDebug(const char* filenameAndLine, const char* format, ...);
void Flush();
bool GetLogToConsole() const;
void SetLogToConsole(bool logToConsole);
void SetLogDebugStatements(bool logDebugStatements) { m_logDebugStatements = logDebugStatements; }
private:
void vLog(const char* format, va_list args);
bool m_logDebugStatements;
std::vector<std::unique_ptr<Writer>> m_Writers;
};

View File

@@ -2,7 +2,7 @@
#include "AssetManager.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include <zlib.h>

View File

@@ -3,6 +3,7 @@
#include <vector>
#include <string>
#include <filesystem>
#include <fstream>
#pragma pack(push, 1)
struct PackRecord {

View File

@@ -1,7 +1,7 @@
#include "PackIndex.h"
#include "BinaryIO.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
PackIndex::PackIndex(const std::filesystem::path& filePath) {
m_FileStream = std::ifstream(filePath / "versions" / "primary.pki", std::ios::in | std::ios::binary);
@@ -34,7 +34,7 @@ PackIndex::PackIndex(const std::filesystem::path& filePath) {
m_PackFileIndices.push_back(packFileIndex);
}
Game::logger->Log("PackIndex", "Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
LOG("Loaded pack catalog with %i pack files and %i files", m_PackPaths.size(), m_PackFileIndices.size());
for (auto& item : m_PackPaths) {
std::replace(item.begin(), item.end(), '\\', '/');

View File

@@ -1,110 +0,0 @@
#include "dLogger.h"
dLogger::dLogger(const std::string& outpath, bool logToConsole, bool logDebugStatements) {
m_logToConsole = logToConsole;
m_logDebugStatements = logDebugStatements;
m_outpath = outpath;
#ifdef _WIN32
mFile = std::ofstream(m_outpath);
if (!mFile) { printf("Couldn't open %s for writing!\n", outpath.c_str()); }
#else
fp = fopen(outpath.c_str(), "wt");
if (fp == NULL) { printf("Couldn't open %s for writing!\n", outpath.c_str()); }
#endif
}
dLogger::~dLogger() {
#ifdef _WIN32
mFile.close();
#else
if (fp != nullptr) {
fclose(fp);
fp = nullptr;
}
#endif
}
void dLogger::vLog(const char* format, va_list args) {
#ifdef _WIN32
time_t t = time(NULL);
struct tm time;
localtime_s(&time, &t);
char timeStr[70];
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", &time);
char message[2048];
vsnprintf(message, 2048, format, args);
if (m_logToConsole) std::cout << "[" << timeStr << "] " << message;
mFile << "[" << timeStr << "] " << message;
#else
time_t t = time(NULL);
struct tm* time = localtime(&t);
char timeStr[70];
strftime(timeStr, sizeof(timeStr), "%d-%m-%y %H:%M:%S", time);
char message[2048];
vsnprintf(message, 2048, format, args);
if (m_logToConsole) {
fputs("[", stdout);
fputs(timeStr, stdout);
fputs("] ", stdout);
fputs(message, stdout);
}
if (fp != nullptr) {
fputs("[", fp);
fputs(timeStr, fp);
fputs("] ", fp);
fputs(message, fp);
} else {
printf("Logger not initialized!\n");
}
#endif
}
void dLogger::LogBasic(const char* format, ...) {
va_list args;
va_start(args, format);
vLog(format, args);
va_end(args);
}
void dLogger::LogBasic(const std::string& message) {
LogBasic(message.c_str());
}
void dLogger::Log(const char* className, const char* format, ...) {
va_list args;
std::string log = "[" + std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);
}
void dLogger::Log(const std::string& className, const std::string& message) {
Log(className.c_str(), message.c_str());
}
void dLogger::LogDebug(const char* className, const char* format, ...) {
if (!m_logDebugStatements) return;
va_list args;
std::string log = "[" + std::string(className) + "] " + std::string(format) + "\n";
va_start(args, format);
vLog(log.c_str(), args);
va_end(args);
}
void dLogger::LogDebug(const std::string& className, const std::string& message) {
LogDebug(className.c_str(), message.c_str());
}
void dLogger::Flush() {
#ifdef _WIN32
mFile.flush();
#else
if (fp != nullptr) {
std::fflush(fp);
}
#endif
}

View File

@@ -1,38 +0,0 @@
#pragma once
#include <ctime>
#include <cstdarg>
#include <string>
#include <fstream>
#include <iostream>
class dLogger {
public:
dLogger(const std::string& outpath, bool logToConsole, bool logDebugStatements);
~dLogger();
void SetLogToConsole(bool logToConsole) { m_logToConsole = logToConsole; }
void SetLogDebugStatements(bool logDebugStatements) { m_logDebugStatements = logDebugStatements; }
void vLog(const char* format, va_list args);
void LogBasic(const std::string& message);
void LogBasic(const char* format, ...);
void Log(const char* className, const char* format, ...);
void Log(const std::string& className, const std::string& message);
void LogDebug(const std::string& className, const std::string& message);
void LogDebug(const char* className, const char* format, ...);
void Flush();
const bool GetIsLoggingToConsole() const { return m_logToConsole; }
private:
bool m_logDebugStatements;
bool m_logToConsole;
std::string m_outpath;
std::ofstream mFile;
#ifndef _WIN32
//Glorious linux can run with SPEED:
FILE* fp = nullptr;
#endif
};