feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -3,7 +3,7 @@
#include <iostream>
#include <algorithm>
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "ChatPacketHandler.h"
#include "GeneralUtils.h"
#include "BitStreamUtils.h"
@@ -44,7 +44,7 @@ void PlayerContainer::InsertPlayer(Packet* packet) {
mNames[data->playerID] = GeneralUtils::UTF8ToUTF16(data->playerName);
mPlayers.insert(std::make_pair(data->playerID, data));
Game::logger->Log("PlayerContainer", "Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
LOG("Added user: %s (%llu), zone: %i", data->playerName.c_str(), data->playerID, data->zoneID.GetMapID());
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
@@ -87,7 +87,7 @@ void PlayerContainer::RemovePlayer(Packet* packet) {
}
}
Game::logger->Log("PlayerContainer", "Removed user: %llu", playerID);
LOG("Removed user: %llu", playerID);
mPlayers.erase(playerID);
auto* insertLog = Database::CreatePreppedStmt("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);");
@@ -110,7 +110,7 @@ void PlayerContainer::MuteUpdate(Packet* packet) {
auto* player = this->GetPlayerData(playerID);
if (player == nullptr) {
Game::logger->Log("PlayerContainer", "Failed to find user: %llu", playerID);
LOG("Failed to find user: %llu", playerID);
return;
}
@@ -214,7 +214,7 @@ TeamData* PlayerContainer::GetTeam(LWOOBJID playerID) {
void PlayerContainer::AddMember(TeamData* team, LWOOBJID playerID) {
if (team->memberIDs.size() >= 4){
Game::logger->Log("PlayerContainer", "Tried to add player to team that already had 4 players");
LOG("Tried to add player to team that already had 4 players");
auto* player = GetPlayerData(playerID);
if (!player) return;
ChatPackets::SendSystemMessage(player->sysAddr, u"The teams is full! You have not been added to a team!");