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Merge pull request #516 from EmosewaMC/isPlayer-changes
Live accurate item loot sources
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@@ -430,7 +430,7 @@ void Mission::YieldRewards() {
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int32_t coinsToSend = 0;
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if (info->LegoScore > 0) {
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eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
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eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
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if(characterComponent->GetLevel() >= dZoneManager::Instance()->GetMaxLevel()) {
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// Since the character is at the level cap we reward them with coins instead of UScore.
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coinsToSend += info->LegoScore * dZoneManager::Instance()->GetLevelCapCurrencyConversion();
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@@ -463,11 +463,11 @@ void Mission::YieldRewards() {
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count = 0;
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}
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inventoryComponent->AddItem(pair.first, count);
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inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT);
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}
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if (info->reward_currency_repeatable > 0 || coinsToSend > 0) {
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eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
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eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
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character->SetCoins(character->GetCoins() + info->reward_currency_repeatable + coinsToSend, lootSource);
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}
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@@ -496,11 +496,11 @@ void Mission::YieldRewards() {
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count = 0;
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}
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inventoryComponent->AddItem(pair.first, count);
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inventoryComponent->AddItem(pair.first, count, IsMission() ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT);
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}
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if (info->reward_currency > 0 || coinsToSend > 0) {
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eLootSourceType lootSource = info->isMission ? LOOT_SOURCE_MISSION : LOOT_SOURCE_ACHIEVEMENT;
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eLootSourceType lootSource = info->isMission ? eLootSourceType::LOOT_SOURCE_MISSION : eLootSourceType::LOOT_SOURCE_ACHIEVEMENT;
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character->SetCoins(character->GetCoins() + info->reward_currency + coinsToSend, lootSource);
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}
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