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Merge branch 'DarkflameUniverse:main' into main
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@ -137,6 +137,10 @@ std::unordered_map<LOT, int32_t> LootGenerator::RollLootMatrix(Entity* player, u
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std::unordered_map<LOT, int32_t> drops;
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std::unordered_map<LOT, int32_t> drops;
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if (missionComponent == nullptr) {
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return drops;
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}
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const LootMatrix& matrix = m_LootMatrices[matrixIndex];
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const LootMatrix& matrix = m_LootMatrices[matrixIndex];
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for (const LootMatrixEntry& entry : matrix) {
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for (const LootMatrixEntry& entry : matrix) {
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