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https://github.com/DarkflameUniverse/DarkflameServer.git
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Merge remote-tracking branch 'origin/main' into dCinema
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@@ -6,3 +6,9 @@ max_number_of_best_friends=5
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# Change the value below to what you would like this to be (50 is live accurate)
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# going over 50 will be allowed in some secnarios, but proper handling will require client modding
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max_number_of_friends=50
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web_server_enabled=0
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# Unused for now
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# web_server_listen_ip=127.0.0.1
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web_server_listen_port=2005
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@@ -7,15 +7,7 @@ master_server_port=2000
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# The port number to start world servers on. Will be incremented for each world
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world_port_start=3000
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# Use sudo when launching the auth server.
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# Required by default if on Linux as auth runs on port 1001
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use_sudo_auth=1
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# Use sudo when launching the chat server
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use_sudo_chat=0
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# Use sudo when launching world servers
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use_sudo_world=0
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# 0 or 1, should autostart auth, chat, and char servers
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prestart_servers=1
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master_password=3.25DARKFLAME1
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@@ -28,7 +28,8 @@ client_location=
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# The maximum outgoing bandwidth in bits. If your clients are having
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# issues with enemies taking a while to catch up to them, increse this value.
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maximum_outgoing_bandwidth=80000
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# Empty or 0 means no limit
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maximum_outgoing_bandwidth=0
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# The Maximum Translation Unit (MTU) size for packets. If players are
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# getting stuck at 55% on the loading screen, lower this number to
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@@ -65,4 +66,11 @@ version_minor=64
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# The port the chat server is started and listening on
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# Used in chat and world servers
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chat_server_port=2005
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chat_server_port=2005
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sqlite_database_path=resServer/dlu.sqlite
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database_type=sqlite
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# Skips the account creation check in master. Used for non-interactive setups.
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skip_account_creation=0
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